Games

Which game do you want to play? The Modern Enigma Society offers its players many options. Browse through the game summaries below.

The MES Chronicles have three distinct continuities: Vampire the Masquerade, Werewolf the Apocalypse, and Changeling the Dreaming. Each of these universes are separate from the other, but within that universe all games exist in the same universe.

Each chronicle/universe exists in a global continuity: everyone in MES, no matter where on earth you are, will be playing the same story across the country. This is what truly separates MES from other roleplaying groups: the actions taken in one community, or even by one player, can affect players all over the world. As a member of MES, your characters might host visitors from England as you interact with players from London, arrest a fugitive wanted by the characters in L.A., or fight off an invasion from Boston to Atlanta.

 

Modern Enigma Genres

Modern Enigma Society hosts a variety of different game genres set in the World of Darkness. You can read more about each setting by clicking on the genre’s links below.

Vampire: The Masquerade – End to Dawn

“In Vampire: The Masquerade, there are no heroes. Players portray the monsters, feeding on and manipulating the living. Vampires are not good people, and you are not playing the good guy.” -by Night Studios
The pace of technological change in modern nights is terrifying when you step back far enough to look at it. A century and a half ago, humankind had discovered neither the microbe nor the atom but now they can manipulate both – for wonders, yes, but also for terrors, weapons that can wipe out an entire species or unleash the force of the sun itself upon an entire city. The more we know, the more we find out we don’t know how deadly these new marvels will prove to be.
It is in this world, a dark mirror of our own, that humanity is slowly starting to learn that vampirism isn’t a meme or a dream or something from a work of fiction.

For more information about the End to Dawn Chronicle click here.

Changeling: the Dreaming – Breaking Winter

“Things need not have happened to be true. Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot.”
~ Neil Gaiman, Dream Country

Since the departure of the Tuatha De Dannan the crown passed from Seelie to Unseelie in accordance with powerful oaths. War and ruin was the result each time the cycle was broken. Winter has reigned for more than twenty years. Much of what was is now lost, and what the future holds is unknown. Through sacrifice and courage the Kithain have turned back the clock of seasons. Where once bare branches and snow existed, Autumn leaves fall again.

But the Kithain are divided, their oldest enemies have escaped their bonds and again touch the Autumn world. Old alliances must be reforged and the way forward found before the Elder Dark falls upon the world and nightmares rule once more.

For more information about the Breaking Winter Chronicle click here.

Werewolf: The Apocalypse – Frayed Threads

In 2011 it began with a rumor… In 2012 it escalated to a fact… We’ve been dealing with the fallout ever since.

The Age of Apocalypse raged across the world with no ending in sight. Garou, Fera and their kin were still fighting for their futures across every battlefield they could. The facts of the matter though, were that they were losing, falling behind their enemies and the war of attrition wasn’t doing them any favors.

For more information about the Frayed Threads Chronicle click here.