Games
Which game do you want to play? The Modern Enigma Society offers its players many options. Browse through the game summaries below.
The MES Chronicles have three distinct continuities: Vampire the Masquerade, Werewolf the Apocalypse, and Changeling the Dreaming. Each of these universes are separate from the other, but within that universe all games exist in the same universe.
Each chronicle/universe exists in a global continuity: everyone in MES, no matter where on earth you are, will be playing the same story across the country. This is what truly separates MES from other roleplaying groups: the actions taken in one community, or even by one player, can affect players all over the world. As a member of MES, your characters might host visitors from England as you interact with players from London, arrest a fugitive wanted by the characters in L.A., or fight off an invasion from Boston to Atlanta.
Modern Enigma Genres
Modern Enigma Society hosts a variety of different game genres set in the World of Darkness. You can read more about each setting by clicking on the genre’s links below.
Vampire: The Masquerade – Thirteenth Hour
In 2011, the world ended. For some. For most, though, the sun still set, and unlife continued.
Some kindred consider the night of the Beckoning to have been the moment of Gehenna. Nothing else could have caused so many elders to just disappear…. But the moon never ran as blood, the sun never rose black in the sky. Nothing boiled from the ground, and the world never turned cold. The fabled end-times came and went just like any other night, unlike anything vampires had ever predicted. But the world kept turning.
For more information about the Thirteenth Hour Chronicle click here.
Changeling: the Dreaming – Breaking Winter
“Things need not have happened to be true. Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot.”
~ Neil Gaiman, Dream Country
Since the departure of the Tuatha De Dannan the crown passed from Seelie to Unseelie in accordance with powerful oaths. War and ruin was the result each time the cycle was broken. Winter has reigned for more than twenty years. Much of what was is now lost, and what the future holds is unknown. Through sacrifice and courage the Kithain have turned back the clock of seasons. Where once bare branches and snow existed, Autumn leaves fall again.
But the Kithain are divided, their oldest enemies have escaped their bonds and again touch the Autumn world. Old alliances must be reforged and the way forward found before the Elder Dark falls upon the world and nightmares rule once more.
For more information about the Breaking Winter Chronicle click here.
Werewolf: The Apocalypse – Frayed Threads
In 2011 it began with a rumor… In 2012 it escalated to a fact… We’ve been dealing with the fallout ever since.
The Age of Apocalypse raged across the world with no ending in sight. Garou, Fera and their kin were still fighting for their futures across every battlefield they could. The facts of the matter though, were that they were losing, falling behind their enemies and the war of attrition wasn’t doing them any favors.
For more information about the Frayed Threads Chronicle click here.