Welcome to the Modern Enigma Society

A Nationally-Connected

LARP Organization

The Modern Enigma Society is a nationally-connected live-action roleplaying (LARP) group specializing in games set in the World of Darkness, telling stories in a welcoming, inclusive environment.

Currently, we’re running games of Vampire: the Masquerade, Werewolf: the Apocalypse, and Changeling: the Dreaming all across the United States and online. With our network of interconnected domains playing as part of a series of national games, your character’s actions can impact the game across the country, and you can collaborate with new friends from different regions to tell stories that are larger-than-life. Our Discord server is a great place to get to meet other players and find a game near you!

Whether you’re here for Vampire LARP, or want to play Werewolf or Changeling, we’re excited to welcome you into our stories in the World of Darkness… and beyond.

BECOME A MEMBER

Interested in stepping into the world of our LARPs? Become a member of the Modern Enigma Society and start your free trial today!

Start playing games

Whether you’re a new player looking to join us or a long-time World of Darkness fan, we have tools available to get you started. Join our Discord server to find a game near you, build a character, and meet other players!

End to Dawn is our latest Vampire: the Masquerade LARP chronicle. Focused around the night-to-night survival and monstrosity of vampires in a world with rapidly-evolving technology and ever-increasing surveillance, the threat of hunters has never been more high-stakes. 

It runs on the Laws of the Night 2 ruleset, which has rules available for free. If you want to buy the rulebook, it’s optional, but is available as a PDF, with the physical book available on the same site. 

In 2011 it began with a rumor… In 2012 it escalated to a fact… We’ve been dealing with the fallout ever since.

The Age of Apocalypse raged across the world with no ending in sight. Garou, Fera and their kin were still fighting for their futures across every battlefield they could. The facts of the matter though, were that they were losing, falling behind their enemies and the war of attrition wasn’t doing them any favors. 

Since the departure of the Tuatha De Dannan the crown passed from Seelie to Unseelie in accordance with powerful oaths. War and ruin was the result each time the cycle was broken. Winter has reigned for more than twenty years. Much of what was is now lost, and what the future holds is unknown. Through sacrifice and courage the Kithain have turned back the clock of seasons. Where once bare branches and snow existed, Autumn leaves fall again.

But the Kithain are divided, their oldest enemies have escaped their bonds and again touch the Autumn world. Old alliances must be reforged and the way forward found before the Elder Dark falls upon the world and nightmares rule once more.

Vampire: the Masquerade- End to Dawn

End to Dawn is our latest Vampire: the Masquerade LARP chronicle. Focused around the night-to-night survival and monstrosity of vampires in a world with rapidly-evolving technology and ever-increasing surveillance, the threat of hunters has never been more high-stakes. 

It runs on the Laws of the Night 2 ruleset, which has rules available for free. If you want to buy the rulebook, it’s optional, but is available as a PDF, with the physical book available on the same site. 

Werewolf: the Apocalypse- On Frayed Threads

In 2011 it began with a rumor… In 2012 it escalated to a fact… We’ve been dealing with the fallout ever since.

The Age of Apocalypse raged across the world with no ending in sight. Garou, Fera and their kin were still fighting for their futures across every battlefield they could. The facts of the matter though, were that they were losing, falling behind their enemies and the war of attrition wasn’t doing them any favors. 

Changeling: the Dreaming – Breaking Winter

Since the departure of the Tuatha De Dannan the crown passed from Seelie to Unseelie in accordance with powerful oaths. War and ruin was the result each time the cycle was broken. Winter has reigned for more than twenty years. Much of what was is now lost, and what the future holds is unknown. Through sacrifice and courage the Kithain have turned back the clock of seasons. Where once bare branches and snow existed, Autumn leaves fall again.

But the Kithain are divided, their oldest enemies have escaped their bonds and again touch the Autumn world. Old alliances must be reforged and the way forward found before the Elder Dark falls upon the world and nightmares rule once more.